So far the reviews have been quite good and there has been one overlying theme across most of them: the game is difficult as hell.
Spelunky will put you to death on many occasions, in many different ways. Whether it be spikes, snakes, skeletons, your own bomb, or a piranha, you’ll end up restarting the level with no carry over items, no achievements, no saves… nothing.
What keeps you going is the fact that the levels are constantly regenerated, so you always feel that you are taking on a new adventure.
There are also two multiplayer modes where you can either play the campaign or battle it out in an arena. Both of which are extremely addicting and very challenging.
If all the reviews have not convinced you to purchase the game, then the dozens of tweets from indie game devs over the past week saying how good the game is should.
Spelunky Rumor Mill
For those of you who do not own an Xbox360, but still want to feel the pain of constantly dying in Spelunky, then this news should excite you.
In about 6 months, after the exclusivity clause with Microsoft expires, Derek Yu, Mossmouth, and all the other chaps working on Spelunky will be building a port for PC, which is said to be released on Steam.
Although the time frame is vague, you can be sure that a PC release is on the horizon. I mean, the game made its first appearance on PC a few years back, so there is no reason why it should not make its way back there eventually.